This is summarized as: "Create games that you’d love to remember, not the ones others would like to forget." Where competitive formats seek to balance the playing field for all styles and strategies, we want to encourage a style of game that is more open and directed towards all players having a good time regardless of who wins. The Rules Committee’s goal for Commander is for it to be different than other Magic games. Mox Sapphire, Ruby, Pearl, Emerald, and JetĪdditionally, the following legendary creatures are banned as commanders: The official banned list is as follows, with further discussion of the ideals and philosophies below. It sets out to define the parameters of official Commander while recognizing that local groups may wish to modify things to suit their own needs. That vision is to create variable, interactive, and epic multiplayer games where memories are made, to foster the social nature of the format, and to underscore that competition is not the format’s primary goal. The banned list for Commander is designed not to balance competitive play but to help shape in the minds of its fans the vision held by its founders and Rules Committee. Commander Official Banned List and Philosophy As a commander, it ‘s license to start again. Getting it into exile as a creature is the end of it. It remains banned as a commander because the mechanics of being a commander allow it to circumvent the best method of dealing with it—the aforementioned graveyard hate. However, in the intervening time, graveyard hate has become stronger and the overall level of creature power has risen to the point where we’re comfortable—more so after some testing—that it won’t have the same impact. Its presence had a similar warping effect on the format in the early days, with too many decks reusing the Dragon over and over (even if it didn’t start in their deck!). It’s appropriate that Kokusho comes off at the same time as Prime Time goes on, as Kokusho was originally banned along the same lines. But its ubiquity and effect on games couldn’t be ignored and sad though we are to see it go, we think it will make for a more interesting and diverse format. Primeval Titan is dripping with awesomeness, and we ourselves are big fans of the card. This decision won’t be universally popular. With that in mind, we’re banning the most egregious offender, Primeval Titan. While we think ramp should be good—this is battlecruiser Magic, after all—it’s probably a little too prevalent and needs reining in a bit. One of the concerns that we’ve had recently is the overrepresentation of heavy ramp strategies, to the point where it makes up a large proportion of the aggregate decks out there. Since outside of this one quirk there aren’t a lot of interesting applications to the card, we don’t anticipate it’ll be missed much. While the card itself isn’t overpowered, it does have unfortunate interactions with the format, namely that the commander is available to be cast even after the spell has resolved, and our philosophy is to avoid cards like that. Kokusho, the Evening Star Banned As Commander You’re going to skip over whatever clever intro I write anyway, so I’ll just tell you that we’re going to talk about three things today: the updated banned list and format philosophy document, the changes to the banned list, and the Rules Committee’s process for deciding on banned cards.
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